Sunday, September 30, 2018

WEEK 3 What factors influence the development of language learning using the computer over more than 50 year?

Through the slides, we can see that it CALL has been developed through four phases (Behaviorist CALL, Communicative CALL, Integrative CALL and Web 2.0) over the years and now we are in the fourth phases which is the Industrial Revolution. Incorporating CALL in language learning has proven to be beneficial for both teachers and students. Though it was not always successful. During the Behaviorist phase, problem occurred as the CALL program involves repetitive drilling and practice which often kills students enthusiasm in learning. As we progress to Communicative CALL an approach that emphasizes interaction as the ultimate goal of learning a language, helping students use target language in variety of context and places great emphasis on language learning function has shown positive results. In this phase computer were used as a tutor, stimulus to stimulate critical thinking and tool to use and understand language. By making use of programs such as paced reading, text reconstruction and language game which provides variety thus motivate the students to learn better as it promotes students choice, control and interaction. As we move towards Integrative CALL, which are based on two important technological development which are multimedia and electronic communication. It provides more advantages than the previous phase does as it include more authentic learning environment, students have great control over learning at their own pace and individual path, skills are integrated and it also make way for content without sacrificing on language form or learning strategies. The foruth phase, Web 2.0, more tecahhing and learning strategies were integrated, such as, authentic learning, sharing, collaboration, cooperative learning, constructivism, and cognitivism. Now, as we are in the Insutrial Revolution phase, which contributes more digital technologies. These developments helps teachers to integrates the 21st century learning more easier and provide students platform to collaborative work and independent learning in a more fun way which at the same time encourage them to learn in a more fun experience learning environment

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